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Thread: Dungeons and Dragons Adventure System Board Games:: General:: MC's new Monster and Villain ideas

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by TalonMC

Hi all,

Just wanted to post some ideas I've been brainstorming for new Monsters and Villains. I'd like to hear any and all feedback that you may have, especially if you use any of these in your own game! Thanks for reading!

MONSTERS

Name: Displacer Beast
Type: Magical, Animal, Beast
Qty: 3
AC: 15
HP: 3
XP: 4
Base Size: 1 x 1 (I'm going to try my hand at crafting minis for these monsters by combining Guenhwyvar minis with added tentacles. I'm sad they won't have 6 legs though. :-/)
Tactics:
• If the Displacer Beast is on a tile with 2 or more Heroes, it attacks each Hero on its tile with its tentacles. +6 Attack. Dazed.
• If the Displacer Beast is within 1 tile of a Hero, it moves adjacent to the Hero with the most Hit Points remaining within 1 tile and attacks that Hero with a bite. +7 Attack. 1 damage.
• Otherwise, the Displacer Beast moves 2 tiles toward the closest Hero.
SPECIAL ABILITY: Displacement: When attacking the Displacer Beast, the attacker has Disadvantage.

Name: Displacer Serpent
Type: Magical, Animal, Reptile
Qty: 3
AC: 13
HP: 1
XP: 2
Base Size: 1 x 1
Tactics:
• If the Serpent is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a venomous bite. +5 Attack. 1 damage and Poisoned.
• Otherwise, the Serpent moves 1 tile toward the closest Hero.
SPECIAL ABILITY: Displacement: When attacking the Serpent, the attacker has Disadvantage.

Name: Gelatinous Cube
Type: Ooze
Qty: 2
AC: 14
HP: 4
XP: 4
Base Size: 2 x 2.
Tactics:
• If the Cube is within 1 tile of a Hero, it moves adjacent to the Hero with the lowest Speed within 1 tile and attacks that Hero with an engulfing slam. +6 Attack. A Hero hit by this attack is Poisoned, removed from play, and placed on this card. When the Cube is destroyed or the Hero discards the Poisoned Condition, place the Hero on any square of the Cube's tile.
• Otherwise, the Cube moves 1 tile toward the closest Hero.
SPECIAL ABILITY: Squeezing: The Cube can be placed over walls, but at least 1 square that its miniature is on must be open.

Name: Mummy
Type: Undead
Qty: 3
AC: 14
HP: 4
XP: 2
Base Size: 1 x 1
Tactics:
• If the Mummy is on the same tile as a Hero, it moves adjacent to the closest Hero and attacks that Hero with a rotten claw. +6 Attack. 1 damage and Poisoned.
• Otherwise, the Mummy moves 1 tile toward the closest Hero.
SPECIAL ABILITY: Tomb Rot: Each Hero adjacent to the Mummy has a -1 penalty to their attack rolls.

Name: Tomb Guardian
Type: Undead
Qty: 3
AC: 16
HP: 3
XP: 3
Base Size: 1 x 1
Tactics:
• If the Guardian is within 1 tile of a Hero, it moves adjacent to the closest Hero and attacks that Hero with a reaping slash. +6 Attack. 1 damage and Slowed.
• If a Villain is in play, the Guardian moves 2 tiles toward the closest Villain's tile, then attacks the Hero on that tile that is closest to the Villain with a bone blade. +6 Attack. 2 damage. (Miss: 1 damage.)
• Otherwise, the Guardian moves 1 tile toward the closest Hero.
SPECIAL ABILITY: Guard: A villain on the Guardian's tile has +1 AC.

VILLAINS

Name: Displacer Beast Pack Lord
Type: Magical, Animal, Beast
Qty: 1
AC: 17
HP: 5
XP: 6
Base Size: 2 x 2
Tactics:
• If the Pack Lord is adjacent to a Hero, it attacks the adjacent Hero with the most Hit Points remaining with a bite. +8 Attack. 2 damage and Slowed (miss: 1 damage).
• If 2 or more Heroes are within 1 tile of the Pack Lord, it attacks each Hero within 1 tile of it with its tentacles. +7 Attack. 1 damage.
• Otherwise, the Pack Lord moves 2 tiles toward the closest Hero.
SPECIAL ABILITY: Pack Lord: Each other Animal and Beast Monster within 1 tile of the Pack Lord has a +1 bonus to its attack rolls.
SPECIAL ABILITY: Displacement: When attacking the Pack Lord, the attacker has Disadvantage.

Name: Tomb Lord
Type: Undead
Qty: 1
AC: 17
HP: 7
XP: 5
Base Size: 1 x 1
Tactics:
• If the Tomb Lord is within 2 tiles of a Hero, it attacks each Hero on the closest Hero's tile with necrotic blasts. +7 attack. 1 damage and the Hero has -4 AC until the start of their next Hero Phase. (Miss: 1 damage.)
• If 1 or more other Undead Monsters are in play, each other Undead Monster moves 1 tile toward the Hero closest to the Tomb Lord.
• Otherwise, the Tomb Lord moves 1 tile toward the closest Hero.
SPECIAL ABILITY: Mummy's Curse: At the start of each Hero Phase, if the active Hero has at least 1 Curse, that Hero takes 1 damage.

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