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Thread: Dungeons and Dragons Adventure System Board Games:: General:: Campaign Guide - Progress and Discussion

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by petewys3

Hello, one and all. So I'm currently writing a Campaign Guide for this game... well actually, it's for all of the games. So currently this is what I've got:

Tables for random adventure creation.
Campaign rules that can be used with any adventure, fanmade or official.
Guidelines for combining the 5 games.

Essentially there is enough content here to fill a Rulebook and an Adventure Book, and it's technically finished. Just running through the first stage of playtesting with my fiancee, and then I'll put all of the notes and feedback into a second stage playtest.

My intention is to share this with you lot - the D&D: Adventure System online community - however, before I do I wanted to have a little chat. See, the biggest snag I've come across is "who owns what". As it stands, this Campaign Guide has been working under the assumption that all 5 games are being used. The nature of the tables means you don't need all of the games, however, you do need Temple of Elemental Evil at the very least, and the other games add a lot of variety.

One thing I didn't want to do was create rules that can only be used if you print out a whole bunch of new components, and the components in Tomb of Annihilation (campaign wise) only really work in Chult, hence using ToEE as the foundation game. So I guess what I'm asking is, will this be a big problem for anyone interested in the Campaign Guide?

I also want to hear what you lot want from a Campaign Guide, so what kind of rules you're hoping to see, and what don't you want to see? I have rules for using the Trap Tokens from Tomb of Annihilation is all of the games, the Treasure Chests from The Legend of Drizzt in all of the games, and 13 generic Aftermath Phases that can be used with pretty intricate Deck Building guidelines. Anything I've missed?

Pete

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