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Thread: Dungeons and Dragons Adventure System Board Games:: General:: The Ruin of Nimbar: The Final Battle

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by Lord of Astifoorn

For the final battle, I wanted a 2 part adventure to end off the campaign, the first of which would be a grand scale epic in the vein of an MMORPG type arena. To accomplish this and keep it in line with the story sequence of the previous adventures, I opted for gaming mechanics that could easily be tweaked to allow for replay-ability and to accompany varying degrees of difficulty, notably on the activation of heroes and monsters based on the sequence of phases. The underlying engine for The Final Battle Part 1 is essentially a combination of a tower defense and a capture-the-flag driven objective system that is replayed over a sequence of events. The battle kicks off immediately following the previous adventure The Paths of Night(https://lifeofuz.blogspot.com/2018/11/the-ruin-of-nimbar-adv...).

The Final Battle is made up of a number of Objectives. Checkout the setup and rules here:

https://lifeofuz.blogspot.com/2018/12/the-final-battle-part-...
https://lifeofuz.blogspot.com/2018/12/the-final-battle-part-...
https://lifeofuz.blogspot.com/2018/12/the-ruin-of-nimbar-cha...


Objectives:
https://lifeofuz.blogspot.com/2018/12/the-final-battle-objec...
https://lifeofuz.blogspot.com/2018/12/the-final-battle-objec...
https://lifeofuz.blogspot.com/2018/12/the-final-battle-objec...
https://lifeofuz.blogspot.com/2018/12/the-final-battle-objec...
https://lifeofuz.blogspot.com/2018/12/the-final-battle-objec...
https://lifeofuz.blogspot.com/2018/12/the-final-battle-objec...

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