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Thread: Dungeons and Dragons Adventure System Board Games:: General:: Two custom scenarios [Serpentus Rift for "Conquest of Nerath" / "AS" mashup]

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by Aimon

[These two custom adventures are meant to be used with the "Dungeon Exploration" variant (http://www.boardgamegeek.com/thread/768899/conquest-of-nerat...) for Conquest of Nerath. They have not been playtested yet; any feedback is appreciated.]

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Dungeon #1: Entering the Rift
Serpentus Rift, one of the seven "Jewels of the South", pride of the fallen draconic empire of Arkhosia, was known for the glittering hues of its sun-dappled walls and the translucent bridges that let the sun illuminate even the lowest reaches of the winding canyon where it was built. A warren of passageways and vast chambers stretched underneath for nearly a mile beneath the rift's walls.

Such beauty proved fragile, though, and a massive earthquake dragon destroyed much of the city in a great rampage that took and entire dragonborn army to end. Only the deepest, most remote chambers survived the destruction and subsequent wars. To this day, dragonborn congregate there from time to time, attempting excavations to recover some of the city's last treasures. But devils haunt the ruins as well, still seeking to finally destroy Serpentus Rift.

Enter it, and you just might gain the means to change the War's outcome in your favour.


Goal: Fight your way through the warren of the Rift and defeat the Rage Drake.


Adventure Setup
- Special Components in this Adventure: [WoA] Start Dungeon Tile, [WoA] Rage Drake card & miniature, [WoA] Dire Chamber tiles, [WoA]
- Tiles: WoA
- Monster Deck: WoA

Place the Start tile on the table. Place each Hero on a square adjacent to the stairs on the Start tile.


Special Adventure Rules

Take the [WoA] Rage Drake villain card, the [WoA] Rage Drake card, and set them aside. Shuffle the Tile Deck. Take 3 tiles, and shuffle the Dire Chamber Entrance tile into those tiles. Then, without looking at any of the tiles, put the shuffled Dire Chamber Entrance tile and 3 other tiles and put them under the 4th tile of the Tile Deck. (This way, the Dire Chamber Entrance will be between the 5th and 8th area to be revealed.)

When the Dire Chamber Entrance is revealed, follow the usual Chamber placement rules, and then place the Rage Drake figure on it.

- Victory: The Heroes win the adventure when the Rage Drake has been defeated.
- Defeat: The Heroes lose this adventure if all Heroes are brought to 0 Hit Points and there are no Healing Surge tokens remaining.


When You Start the Adventure, Read:
By the smell of rotten meat and repulsive offal, something has made its lair here. You have a feeling you will have to face it before this is over…

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Dungeon #2: Return to the Rift
Once again you enter the Serpentus Rift, convinced that it still holds powerful objects of power. You will have to go deeper than last time, though, and who knows what you might encounter this time?

Goal: Fight your way to the depths of the Rift, and defeat the Red Dragon.


Adventure Setup
- Special Components in this Adventure: [LoD] Start Dungeon Tile, [WoA] Red Dragon card, [WoA] Red Dragon miniature, [WoA] Horrid Chamber tiles
- Tiles: LoD
- Monster Deck: LoD

Place the Start tile on the table. Place each Hero on a square adjacent to the ladder on the Start tile.


Special Adventure Rules

Take the [WoA] Huge Red Dragon villain card, as well as the [WoA] Huge Red Dragon miniature, and set them aside. Shuffle the Tile Deck. Take 3 tiles, and shuffle the Horrid Chamber Entrance tile into those tiles. Then, without looking at any of the tiles, put the shuffled Horrid Chamber Entrance tile and 3 other tiles and put them under the 4th tile of the Tile Deck. (This way, the Horrid Chamber Entrance will be between the 5th and 8th area to be revealed.)

When the Horrid Chamber Entrance is revealed, follow the usual Chamber placement rules, and then place the [WoA] Huge Red Dragon figure on it.

- Victory: The Heroes win the adventure when the [WoA] Huge Red Dragon has been defeated.
- Defeat: The Heroes lose this adventure if all Heroes are brought to 0 Hit Points and there are no Healing Surge tokens remaining.


When You Start the Adventure, Read:
Something powerful has made its home here, you can sense it. A nerve-wracking dread is in the air, and it increases with every step forward. You had best get ready for the worst.

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