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Thread: Dungeons and Dragons Adventure System Board Games:: General:: Search deck. as well as treasure deck for them moments you general can't attack

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by Milarky

I've often thought the D&DS remind me of Heroquest..
but i missed the Wandering monsters and search action

now there are moments in this system where you can not attack...

so the search deck.. now i've discovered the study droid app i can make it reality easily


I was thinking of moving some treasure to this deck like camp and a few heal fortunes,

i don't expect this deck to be drawn though so i dont see it as an exploit as such . but you may require to add each tile can only be searched once,
here is my deck search deck and current rules :-

Rules a search can only happen on a tile with out a monster,
a search takes up 1 action.. such as a move and explore or an attack.
you can not explore an edge the same turn you search a tile.
many searches may not be applicable so have an effect on the next encounter card you would draw.. ..if you not drawing an encounter card after an draw there is no effect.

its also assumes you use treasure tokens for gold.
1 Effect - Empty handedNo Effect.

2 Effect - Well hidden trapIf applicable +2 Att to any encountner drawn. Other wise no effect

3 Effect - To much noise. draws unwanted attentionIf applicable draw and place +1 monster . Other wise no effect

4 Effect - Carefull steps If applicable -2 Att to any encounters drawn

5 Treasure - Discarded equipment Draw a treasure token Keep if it’s a treasure other wise discard. Other wise no effect

6 Treasure - You find a hidden cashDraw a treasure token keep it if gold other wise discard. Other wise no effect

7 Treasure - You find a small hidden cashDraw a treasure token keep if less then 100 gp. Other wise no effect

8 Creature - Wandering MonsterDraw and place a new monster.

9 Creature - Returning deniziens Draw a new monster and place on the start tile.

10 Effect - Sudden Vision Lose an action if possible. You may look at the next 3 cards of any deck, return them in order

11 Effect - Prophetic visionLose an action if possible. You may look at the next 3 cards of any deck, return them in any order

12 Effect - Unavoidable trap!Draw the next 5 Encounter cards, Imminently apply the 1st trap card you find. Discard the rest. Other wise no effect.

13 Effect - We are not aloneDraw the next 5 encounter cards. If the voice in the dark ally card is with in them place it on top of the encounter deck.. Other wise discard the cards

just a few ideas so far not game braking i hope





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