Quantcast
Channel: Series: Dungeons & Dragons Adventure System Board Games | General | BoardGameGeek
Viewing all articles
Browse latest Browse all 299

Thread: Dungeons and Dragons Adventure System Board Games:: General:: [Variant] new action - Aim

$
0
0

by XehutL

Over the course of our last few games I started to realise how much I dislike the d20 system. I think I have witnessed just too many plays up to this moment, where the heroes are constantly failing their attacks mostly by 1 or 2 points - which often spoils the adventure just from the beginning. Yes, one, two or three misses are funny, but not five or seven in a row.

This led me to a question, why the hell there is so little one can affect? And then - why there is no optional aiming system, actually?

So my proposition (not tested yet) is the Aim action:
- instead of Attack or Move as their first action, the Heroes may do the Aim action, which will provide a +2 bonus to all rolls from following/second Attack action (in current Hero phase, of course)

This could help in certain situations where there is no use for movement OR against constant misses on all those high AC monters/villains. What do you think about it?

Viewing all articles
Browse latest Browse all 299

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>